Proof-of-Play consensus the gaming chains in the Smartholdem platform https://github.com/technologiespro/proof-of-play/blob/master/README.md
1sth_platform_for_twitter_03_09_2019.jpg
a new block is generated when a game event occurs
data is serialized into a well-known array instead of objects to reduce the amount of traffic transmitted to other nodes
game nodes interact with each other using sockets
at the socket level we use additional compression of serialized data
separate protocol for receiving static information and query execution on JSON/RPC
storage LevelDB keys/values
real-time gaming events are broadcast via sockets in DAPPs
optional: to develop a load balancer, sharding
solve the problem of nat using udp through the stun
blockData: 0xblockHeight
prevBlockHash
blockHash
blockTime
generatorId: address
payload: [txsData]
txsData:[]
txtype: bet/play (0/1)
txIdSTH: hash
gameId: hash-md5
amount: sth
timestamp: unixtime
senderId: address
recipientId: address
gameValue: 0/1 hash
senderSig: from sth
affiliateID: address
txType: result (2)
txIdSTH: hash
gameId: hash-md5
amountWin: sth
timestamp: unixTime
senderId: address
winnerId: address
affiliate: {
accountId: address
amount: sth }
playerBet: {
accountId: address
blockId
txIndex
value
amount }
playerPlay: {
accountId: address
blockId
txIndex
value
amount }
gameResult: 0/1