Proof-of-Play consensus the gaming chains in the Smartholdem platform
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Proof-of-Play consensus the gaming chains in the Smartholdem platform https://github.com/technologiespro/proof-of-play/blob/master/README.md
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a new block is generated when a game event occurs
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data is serialized into a well-known array instead of objects to reduce the amount of traffic transmitted to other nodes
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game nodes interact with each other using sockets
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at the socket level we use additional compression of serialized data
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separate protocol for receiving static information and query execution on JSON/RPC
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storage LevelDB keys/values
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real-time gaming events are broadcast via sockets in DAPPs
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optional: to develop a load balancer, sharding
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solve the problem of nat using udp through the stun
blockData: 0xblockHeight
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prevBlockHash
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blockHash
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blockTime
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generatorId: address
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payload: [txsData]
txsData:[]
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txtype: bet/play (0/1)
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txIdSTH: hash
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gameId: hash-md5
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amount: sth
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timestamp: unixtime
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senderId: address
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recipientId: address
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gameValue: 0/1 hash
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senderSig: from sth
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affiliateID: address
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txType: result (2)
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txIdSTH: hash
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gameId: hash-md5
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amountWin: sth
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timestamp: unixTime
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senderId: address
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winnerId: address
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affiliate: {
accountId: address
amount: sth } -
playerBet: {
accountId: address
blockId
txIndex
value
amount } -
playerPlay: {
accountId: address
blockId
txIndex
value
amount } -
gameResult: 0/1
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